How do avatars effect the players experience within video games?

From researching I have discovered an article that relates to whether avatars effect the players experience within video games. The article (Madigan, 2013) states that “Studies have shown that, in general, people create slightly idealized avatars based on their actual selves”. This is interesting as it relates to my experience of playing and watching people play video games like The Sims (Maxis, 2000). People do generally create more aesthetically pleasing versions of themselves as avatars. The article goes on to say that “People with a higher body mass index- likely overweight or obese – create more physically idealized avatars” which shows that people will create better looking versions of themselves as avatars. This may affect the player in terms of making the player more confident during their gameplay time, or make the experience of playing a video game more enjoyable as they would be able to experience a fantasy version of themselves. The article states that “people who are depressed or have low self-esteem create avatars with more idealized traits, [such as being] more gregarious and conscientious.” which enforces my point that people may use custom built avatars to have a more enjoyable experience whilst playing video games.

Bibliography

Madigan, J. (2013). The Psychology of Video Game Avatars. [online] The Psychology of Video Games. Available at: http://www.psychologyofgames.com/2013/11/the-psychology-of-video-game-avatars/ [Accessed 15 Jan. 2016].

Maxis 2000, The Sims, video game, PC, Electronic Arts

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